The world's first true single-shard, massively multiplayer gaming platform with no limits on player population or density.
Crowd Rocks is a single shard, massively multiplayer, online gaming platform that is free to play. Prototyping began in the second half of 2024 with the alpha release for the single shard technology expected to launch in January of 2025. Platform features will come online throughout 2025. The first mini-games are estimated to appear in the second quarter of 2025. When the platform is complete, creators will be able to create any kind of gaming experience with no limits on player population or density.
Starting in the pre-alpha, the game world became public, persistent, and shared by all players (single shard). Players have the option of building with voxels in their own private chunks or in the anarchy quadrant.
All players share one continuous world with no limitations on movement, density, or population.
Advanced GPU rendering allows 100K+ players to be visible within the same viewing distance.
Chat with players near you in a natural way, enabling new social experiences and emergent gameplay.
Maps span 93,000 cubic light years of fully buildable voxel space.
Built as a platform for creators to design any gaming experience without traditional multiplayer limitations.
Build in your own private space or join the anarchy quadrant for collaborative construction.
One of the biggest limitations in online games has been the need to shard, or separate, the player community into small enough groups that an individual server (or cluster of servers) could handle. Every current MMO has had to introduce limitations to player population, density, or movement. Sometimes the limitations are hidden in game mechanics, sometimes they are explicitly part of the onboarding process a player experiences when loading the game.
We're changing that with our True Single Shard technology (TSS). Our vision is to build a platform that lets creators share any kind of gaming experience with the world without any kind of limitation. Creators will design their own objects, textures, mechanics, etc. and build games on par with anything else out there, but without being limited to a small number of players at a time.
Alpha 11 - Windows 11 (Released: May 2, 2025)
Quality of life update: player tips, convenience portals, bug fixes
Alpha 11 build 1 - Windows 11 (Released: May 2, 2025)
Note: Dev builds connect to our test servers where we experiment with new features.
We will port the game to Mac OS (and other platforms) in the future but currently only Windows 11 is supported.
Server: 10K+ players
Client: 100+ players in view
Server: 10K+ players
Client: 10K+ players in view
Server: 50K+ players
Client: 50K+ players in view
Server: 100K+ players
Client: 100K+ players in view
Server: 1M+ players
Client: 1M+ players in view
Server: No limit to player population
Client: 1M+ players in view
Texture pack 1: 255 solid colors
Voxels with 6 unique faces and rotation
Texture pack 2: 255 assorted textures
Advanced Materials
Player made texture packs
Basic game objects
Player made game objects
Proximity voice chat
Good audio quality
Fixed distance of 2 chunks
Proximity text chat
Fixed distance of 2 chunks
Chat proximity configurable up to 8 chunks
Private chat
Team chat
Connect with other players and stay updated on the latest developments
Join Discord